Random Isn't Fair: When Your Game Should Cheat With Chance
A 25% crit chance can miss ten times in a row, and players will read it as a bug. Why crits need pseudo-randomness (PRD, shuffle bags, true hit) while loot can stay purely random.

A 25% crit chance can miss ten times in a row, and players will read it as a bug. Why crits need pseudo-randomness (PRD, shuffle bags, true hit) while loot can stay purely random.

Retrying an HTTP request sounds harmless until it duplicates a charge or creates two orders. How idempotency keys work, where to store them, and how to implement them in TypeScript without coupling to a specific provider.

Balatro lets your score grow by several orders of magnitude in a single run and stays legible. It's not the jokers holding that up: it's that ante requirements scale just as fast.